[SOLVED]
Hello,
Several different attempts and it’s the same; whenever I save a PSD from PS CS6, I get this error in Unity:
“Could not create texture from Assets/Textures/tex-target-circle.psd: File could not be read”
I thought it might be a file issue, so I saved with “compatibility” on and off, to a couple different files, I tried closing everything and starting Unity alone. It refuses to load the PSD files.
What can I do?
Thanks.
[EDIT]
Turns out it was saving in 32-bits-per-channel; changing it to 8 made everything work fine.