Can't install LWRP in 2019.3.4f1

When I install the LWRP package I get these unclearable errors and don’t have any menu option to create a LWRP rendering asset.

An error occurred while resolving packages:
Package com.unity.render-pipelines.universal@7.2.1 has invalid dependencies:
com.unity.render-pipelines.core: Resolved version [7.1.8] does not satisfy requested version [7.2.1]
A re-import of the project may be required to fix the issue or a manual modification of I:/VR Rhythm Shooter/Game/VR Rhythm Shooter/Packages/manifest.json file.

Library\PackageCache\com.unity.render-pipelines.universal@7.2.1\Runtime\Passes\AdditionalLightsShadowCasterPass.cs(47,9): error CS0246: The type or namespace name ‘ProfilingSampler’ could not be found (are you missing a using directive or an assembly reference?)

Library\PackageCache\com.unity.render-pipelines.universal@7.2.1\Runtime\Passes\DepthOnlyPass.cs(20,9): error CS0246: The type or namespace name ‘ProfilingSampler’ could not be found (are you missing a using directive or an assembly reference?)

Library\PackageCache\com.unity.render-pipelines.universal@7.2.1\Runtime\UniversalRenderPipeline.cs(53,16): error CS0246: The type or namespace name ‘ProfilingSampler’ could not be found (are you missing a using directive or an assembly reference?)

Library\PackageCache\com.unity.render-pipelines.universal@7.2.1\Runtime\Passes\DrawObjectsPass.cs(17,9): error CS0246: The type or namespace name ‘ProfilingSampler’ could not be found (are you missing a using directive or an assembly reference?)

Library\PackageCache\com.unity.render-pipelines.universal@7.2.1\Runtime\Passes\MainLightShadowCasterPass.cs(41,9): error CS0246: The type or namespace name ‘ProfilingSampler’ could not be found (are you missing a using directive or an assembly reference?)

Library\PackageCache\com.unity.render-pipelines.universal@7.2.1\Runtime\Passes\RenderObjectsPass.cs(14,9): error CS0246: The type or namespace name ‘ProfilingSampler’ could not be found (are you missing a using directive or an assembly reference?)

Roll back your Universal Render Pipeline to 7.1.8. I have not tested the output but I got rid of the messages for me.
Also check that your Core Render Pipeline is at the same version

Oh yea, and this.
https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@7.2/manual/upgrade-lwrp-to-urp.html
Looks like URP replaces LWRP

Hmm, the reason I was trying to install it was because I was trying to make a shader with shader graph. But it was giving me an error saying the shader wasn’t compatible with my render pipeline. So when I looked into that, I found I needed to switch to using LWRP or HDRP.

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