Can't Jump when running against a wall..?[Not solved]

I have a Rigidbody attached to my character and I tried to use Physics.velocity or Physics.addforce to jump but when I was running against a wall I couldn’t jump anymore only when I let go of the moving joystick. I guess it is because I’am adding force up aswel as forward so he wil ‘scrub’ the wall causing himself not to jump…? Is there a way to solve this besides using a CharacterController? Thanks in advance. btw I also tried “rig.AddForce(transform.up * jumpHeight, ForceMode.Impulse);”

Make sure your character’s collider is NOT a box, should be either sphere or capsule. Box has sharp corners that eventually “stick” into that wall, thinking it’s a ceiling

Can you share your code please, and maybe a screenshot of your scene ?
I guess your character collides with the wall, so the base physics engine reduces the force applied to your char.

void Start()
{
playerRig = GetComponent();
anim = GetComponent();
}
private void FixedUpdate()
{
h = Joystick.Horizontal;
v = Joystick.Vertical;
Move(h, v);

}

private void Move(float h, float v)
{
    movement.Set(h, 0f, v);
    if (movement != Vector3.zero)
    {
        Quaternion newRotation = Quaternion.LookRotation(movement);
        playerRig.MoveRotation(newRotation);
    }
    movement = movement * speed * Time.deltaTime;
    playerRig.MovePosition(transform.position + movement);

public void Jumping()
{

    if (IsGrounded)
    {
        rig.AddForce(transform.up * jumpHeight, ForceMode.Impulse);

}

If I use Transform.translate for jumping, it wil still go up when running against a wall but it will not go with physics so it looks silly. Anyone has an idea? @Vollmondum