I’m trying to lay out three colorfields in a custom inspector. Here’s my code:
using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(Editable))]
public class EditableEditor : Editor
{
public override void OnInspectorGUI()
{
EditorGUILayout.BeginHorizontal();
EditorGUILayout.ColorField(Color.red);
EditorGUILayout.ColorField(Color.green);
EditorGUILayout.ColorField(Color.blue);
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
EditorGUILayout.ColorField("R", Color.red);
EditorGUILayout.ColorField("G", Color.green);
EditorGUILayout.ColorField("B", Color.blue);
EditorGUILayout.EndHorizontal();
}
}
The first block works fine, but when I add the labels, it all goes wrong and looks like this:
Can anyone help me fix this?