Can't load asset after switching to Use Existing Build

When Play Mode Script is set to Use Asset Database, everything works fine and it can load my addressable tiles correctly.
When it is set to Use Existing Build, it just can’t find the tiles.
This is my Asset Group, Schema, and Top Level Settings. I make all of them as local build and load path, then build it with default build script, is there anything I do wrong?

I found out the problem, seems that it is my script problem, after altering it a bit everything works fine.