Hi,
I am trying to load texture2D from a resource folder on runtime, but I keep getting a null value for no apparent reason.
The app is for IPad, iOS 3.2 using .Net 2.1.
The following
Debug.Log(Resources.Load("Resources/Page01/BigCat/big_cat_010001"))
Gives null…
Anyone have an idea as to what might be wrong? (I’ve checked and rechecked the folder and asset names…)