Can't load from resource

Hi,

I am trying to load texture2D from a resource folder on runtime, but I keep getting a null value for no apparent reason.

The app is for IPad, iOS 3.2 using .Net 2.1.

The following

Debug.Log(Resources.Load("Resources/Page01/BigCat/big_cat_010001"))

Gives null…
:face_with_spiral_eyes:

Anyone have an idea as to what might be wrong? (I’ve checked and rechecked the folder and asset names…)

Well,

I shouldn’t have used “Resources/”.

It’s working now…

right, Resources is added on its own (as you can only load from exactly this folder this way)