cant loadlevel on C#

using UnityEngine;
using System.Collections;

public class MainMenu : MonoBehaviour {

private string InstructionText = "Instructions:

Press Left and Right Arrows to move.
Press Spacebar to fire.";
private int ButtonWidth = 200;
private int ButtonHeight = 50;
void OnGUI()
{
GUI.Label(new Rect(10, 10, 200, 200), InstructionText);
if (GUI.Button(new Rect(10, 30, 200, 200), “Start Game”))
{
//###########THIS IS THE LINE I HAVING PROBLEM ################
Application.loadedLevel(1);
}
}
}

UNITY GIVE ME THIS ERROR

Assets/Scrips/MainMenu.cs(15,25): error CS1955: The member UnityEngine.Application.loadedLevel cannot be used as method or delegate

it’s

Application.LoadLevel(1);

http://docs.unity3d.com/Documentation/ScriptReference/Application.LoadLevel.html

@killaweed You wrote Application.loadedLevel(1); It always shoud be Application.LoadLevel(1);

using UnityEngine; 
using System.Collections;

public class MainMenu : MonoBehaviour 
{

private string InstructionText = "Instructions:

Press Left and Right Arrows to move.
Press Spacebar to fire.";
private int ButtonWidth = 200;
private int ButtonHeight = 50;
void OnGUI()
{
GUI.Label(new Rect(10, 10, 200, 200), InstructionText);
if (GUI.Button(new Rect(10, 30, 200, 200), “Start Game”))
{
//#Corrected Code
Application.LoadLevel(1);
}
}

}

Hey @killaweed Cheers & Do accept The Answer

There are difference between

Application.LoadLevel(1) - This is a method. This will load scene no.1

Application.LoadedLevel - This is not a method. This returns loaded scene (int)