Like, for real, Unity can sometimes just be a counter-intuitive joke sometimes. I set an OnTriggerEnter scenario and just want the object I’m attaching the script to’s rigidbody’s kinematics to become false
I’ve tried many different codes and none work. I get so many messages about non-static members etc which honestly are just a mess and is way too much of an issue on unity
anyway, if someone could help me, it’d be very much appreciated. If you know what I’m talking about, you’ll know I’ve tried all of the codes you’d think you’d use in this situation
Because stuff about non-static members usually means you’re using the wrong references, you’re referencing the static class Rigidbody, not an instance of it