In my game it is 5 levels. when you complete a level, An animation screen comes up. I cant make the animation run when completing level 2. The screen just comes up with no animation. Can anyone help?
Edit: Can someone please answer this is up almost 4 days
Play() should do the trick. You’ll have to know your state name and your animator layer and the third parameter is the normalised time from which you’ll be playing, which I assume is 0.
In the AnimationController add an empty animation for the animation you are playing to exit to.