Can't make Confiner2D generate a zero-size area

We’re making a metroidvania, and we want some rooms to be small and in these the camera should not move. Now I could do this by setting a target that is not the player, but I’d rather have one camera solution for all rooms.
I’m wondering why the Confiner2D component generates a minimum area (as pictured). No matter how small the collider rect of the room is, this is the minimum size generated.
Can I make this smaller? I want the camera confined so that it can’t move at all (or an imperceptible amount)

Thanks!

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This feature will be available in the next CM 2.9 release.