Is there a way to instruct Unity to build while ignoring warnings. I get a warning that some scripts are obsolete, personally I don’t care whether some scripts are obsolete or not as long as they work, and they do, for now. I just want to run the game to show people a proof of concept of my work. It’s pretty vital.
I am using the iTween Visual Editor and I get the following warning:
This warning prevents me from making a web or standalone build. I thought warnings were supposed to help identify bugs, not put spokes in developers wheels as is the case here.
Can anyone help? I have a limited understanding of c# so rewriting the iTween script without help is out of the question.
Thanks for any help, and for taking the time to read through my post.
I am unfamiliar with iTween’s latest version, but do you have the latest version? Maybe this obsolete code has been updated. Warnings should not prevent a build though (as you stated) so are you positive there isn’t something else preventing compilation?