Can't manage the lightmaps to load together with the scene from AssetBundles in WebGL player

No matter whether using old or new AssetBundles systems, no matter what kind of ligthtap using (directional, non-directional, specular), no matter what kind of shaders using (standard, legacy) - lightmaps get imported in editor, but do not in the webgl player for me.
On the other hand all kinds of lightmaps get published and work well in scenes exported in the build with the legacy shaders.
Has anyone else encountered a problem with this?

I am still going to try the last chance assign the lightmaps in webgl player at runtime - (update) that didn’t work for me.

My starting scene, included in the build, was not lightmapped and I have discovered that if I chose a lightmapped one or even include an unused lightmapped scene inside the initial build - then also the lightmaps appear on all the scenes loaded from AssetBundles at runtime.
Means looks like I have found the workaround for the problem. Let’s hope it will work in the straightforward way in future releases.

Thank you this post helped me
indeed, you need to have a lightmapped scene…