Can't move the camera in the simulator

Hello,
I’m porting an existing app that uses XRI and XRHands. When I run it in the simulator, the camera is stuck in the floor (set to Device) and I’ve no control on the camera using the mouse in the simulator. I can confirm that TrackedPoseDriver is enabled.
Any suggestion? I use the PolySpatial 1. Do I’ve to add a volume camera like when doing MR dev?

Do you have an ARSession in your scene? Can you check Project Settings > XR Plug-in Management > Project Validation for visionOS? Are there any issues that show up there?