the offset of the normal map seems to be linked to the main texture, is normal map offset a pro only feature? or am I missing something here?
this is my code:
#pragma strict
//javascript
var Offset : Vector2;
var Speed : float = 0.1;
function Update () {
Offset = renderer.material.GetTextureOffset("_BumpMap");
Offset.y += Speed;
renderer.material.SetTextureOffset("_BumpMap", Offset);
}
I’ve tried changing it in the inspecor but that doesnt work either