Can't open Memory Mapped File

I’m using memory mapping to pull a variable from an external program. When I try to run my client in a C# project not tied to Unity, it works fine. However, when I attempt to build this functionality into a script within Unity itself, I am unable to open the file and the program does not complete. I’m very new to Unity and the concept of memory mapping, so am I missing something obvious here? Same result with both a local mapping and global.


C# Client Code

using System;
using System.IO.MemoryMappedFiles;
using System.Runtime.InteropServices;


namespace ConsoleApp1
{
  
    class Program
    {
        static void Main(string[] args)
        {
            using (MemoryMappedFile mmf = MemoryMappedFile.OpenExisting("Global\\Local\\MyFileMap"))
            using (MemoryMappedViewAccessor accessor = mmf.CreateViewAccessor())
            {
               
            
                    int takeoffStatus = accessor.ReadByte(0);
                    Console.WriteLine(takeoffStatus);
                
            }
            
            }
            
    }
}

Unity Code

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO.MemoryMappedFiles;
using System.Runtime.InteropServices;


public class abortScript : MonoBehaviour
{

	// Use this for initialization
	void Start()
	{
		

	}

	// Update is called once per frame
	void Update()
	{

		using (MemoryMappedFile mmf = MemoryMappedFile.OpenExisting("Global\\Local\\MyFileMap"))
		using (MemoryMappedViewAccessor accessor = mmf.CreateViewAccessor())
		{
			byte[] buffer = new byte[10];
			
			for (int index = 0; index < 1; index++)
			{
				int takeoffStatus = accessor.ReadByte(index);
				
			}
		}




	}
		
			
	
		
		
	
}

Thanks in advance

Hi adcockb,

I have the same Problem here, did you manage go find a way how it works?

Best Regards!