Cant open unity project

hello.

When i want to open my unity project it is stuck with a max file.
Can somebody please help me.
the loading screen just says.
Hold on.
Textures\kastje.max

when i delete that file its stuck on the next .max file

The project opens fine on my friends computer.

Here is the project.

You should convert you Max files to FBX. It gets hung up because essentially Unity is converting the Max file into a FBX for you on asset import or when a change to the max file happens. If you convert to fbx yourself, your files will load faster.

Hi there.

Don’t forget to freeze transformation in maya or reset xform in max before you export the .FBX to your asset folder.
You will probally most likely get a turn edged error, don’t worry about that, just drop a edit-poly modifier and it will work like a charm.

hello.

i can try it with the .FBX but with the same folder at my friends laptop it opens in like 5 seconds.

Computer Specs can come into play for asset importing

well i have a way better computer then him i run it on pc. and he runs it on a laptop

How come the filesize is 129 MB for a simple bookshelf. I can read Dutch btw.
That could be your problem. Unity will choke with meshes over 1 million polygons, not triangles.

but how is it possible then that i cant open it and he can?

and how can i fix it so that i can open it

Maybe he has a faster harddisk.

nope he has it on 5400 rpm i have it on ssd

Do you both have the same versions of max and do you both have the same fbx plugin? You could try updating your fbx exporter plugin. On default whatever version of Max you are running is the year of your fbx exporter.

yes we both run the same version of max. i also tried it on some different pc’s of some friends all of then slower than mine. but mine doesnt open.

it sucks. cause i need to open it.

I’m out of ideas. It may just be how Unity is trying to convert it to FBX for you. Quick fix may be to just convert it as a fbx your self to speed up import times as I initially posted.

You could go to scriptspot.com and look for or make a maxscript that will automate the process of exporting and saving to a specific location your fbx for you.

ok will try it

thx