I’m building a custom network manager, using most of Unity’s stock functions. But I’m not able to put my game scene into the “Online scene,” I did find a way to do it. By putting the game scene as 0 in the build settings. But when I built the game it loaded the game scene first, where as when I play my launcher in the editor it works properly.
So after building my build, and realizing that it loaded my game scene first, I’m back to square one, where I can’t put the scene into the “Online Scene.”
I guess I could write a new function to manage scene loading , but was hoping to use that part of the network manager, at least for now.