Can't Read CSV from Download Folder in Android Device (C# Unity)

My C# code for read CSV from Download folder in Android device

public class ReadCSVInDownloadFolder : MonoBehaviour
{
    public TMP_Text Text;
    private string path;

    private void Awake()
    {
        try
        {
            path =  Path.Combine("storage","emulated","0","Download", "Test.csv");
            Text.text = File.ReadAllText(path);
        }
        catch (Exception e)
        { 
            Text.text = e.Message;
        }
    }
}

My UnityManifest.xml

<?xml version="1.0" encoding="utf-8"?>
<manifest
    xmlns:android="http://schemas.android.com/apk/res/android"
    package="com.unity3d.player"
    xmlns:tools="http://schemas.android.com/tools">
    <uses-permission android:name="android.permission.MANAGE_EXTERNAL_STORAGE" />
    <uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
    <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
    <application android:requestLegacyExternalStorage="true" />
    <application>
        <activity android:name="com.unity3d.player.UnityPlayerActivity"
                  android:theme="@style/UnityThemeSelector">
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
            <meta-data android:name="unityplayer.UnityActivity" android:value="true" />
        </activity>
    </application>
</manifest>

Problem
Exception thrown: “Access to the path “…” is denied”.

The path that you are trying to get to is for Android emulator, this path will be different on device. Use persistentDathPath as this handles all the different save locations per platform for you. Unity - Scripting API: Application.persistentDataPath