hello,
i have a game where i read txt files inside the Assets directory via StreamReader.
unfortunately this doesnt work on the mobile device. it fails with a file not found error. everything else works fine though.
02-19 12:21:35.890: I/Unity(29946): IsolatedStorageException: Could not find a part of the path "/Assets/Levels/enemies.txt".
02-19 12:21:35.890: I/Unity(29946): at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
02-19 12:21:35.890: I/Unity(29946): at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
02-19 12:21:35.890: I/Unity(29946): at System.IO.File.OpenRead (System.String path) [0x00000] in <filename unknown>:0
02-19 12:21:35.890: I/Unity(29946): at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize) [0x00000] in <filename unknown>:0
02-19 12:21:35.890: I/Unity(29946): at System.IO.StreamReader..ctor (System.String path) [0x00000] in <filename unknown>:0
02-19 12:21:35.890: I/Unity(29946): at Load.loadEnemies () [0x00000] in <filename unknown>:0
02-19 12:21:35.890: I/Unity(29946): at Load.Start () [0x00000] in <filename unknown>:0
thanks!