Hello, I’m using OSC.NET, TUIO11_NET and unity3d-tuio to receive TUIO messages from external devices.
The program works great when debugging in the editor, but when I export it to Release and run it as a standalone, the program doesn’t get any TUIO message.
The program is whitelisted in the Windows Firewall, so that’s not the issue. I’ve read about setting full .Net compatibility level in Player settings, but it didn’t work.
From what I’ve read, it could be a problem with security sandboxing, which prevents the program from accessing the UDP network functionalities.
Can anyone help me? Thanks!