Hi,
I Made a car model in Blender consisting of 6 Parts body, roof and 4 wheels.
I wanted this to be only one mesh and use one material (I was going to make a flat shading style game), so i joined the objects in blender and uv mapped it to a color atlas.
But now when i import it into unity i got 4 draw calls for a single car. So i looked at the material the car is using and found it is using the same material 3 times…
when i reduce it to 1 material only part of the mesh is shown.
How do i get to combine those meshes correctly so i get only 1 draw call?
That is rather important, because i wanna publish to android.
Thanks in Advance,
FlomoN