I’m trying to drive the transform of Player Weapon completely client side, but I can’t remove the LocalTransform component on the Server. It still shows up in the Entity debugger. Removing other components seem to work. Is there something I’m missing here?
This does sound like a bug. I did some quick tests and LocalTransform stripping seems to work properly with Predicted and Interpolated ghosts, but not Owner Predicted.
Do you mind reporting this from within the Unity Editor by selecting Help → Report a Bug…
I’ve reported it. IN-93959
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