Can't replicate behaviors from Shuriken (Radial and Orbital velocity, Turbulence, Limit Velocity)

Hi @Azeew ,

You can do something like what Andy posted [here]( Feedback Wanted: Visual Effect Graph page-9#post-4344808).

This should work well for most scenarios, but I believe the orbit will degrade over time if your particles need to stay alive for a long time.

Alternatively, you can use the simple Rotate2D/3D operators like this:

(the Delta Time multiplication is to make the rotation frame-rate independent)

And if you want them to face a certain way, you can get the directional vector by doing something like this:

Last bit if you see that your particles flicker, you can select Update and in the Inspector enable Skip Zero Delta Time:

This will make sure that at higher frame rates you skip execution as you might get scenarios where your current and old position are the same and then the orient block won’t know where to look :slight_smile:

Anywho, the end result should be quite stable and it should work well with turbulence:

Hope this helps!




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