Can't run game on Windows Metro becouse of error with dll's

Can’t run game on Windows Metro because of error with dll’s

When building in Unity to UWP or Windows 8.1 with or without C# debugging, I get a lot ~300 error’s but those disappear within the minute, they seem to be error’s about dll’s. It does creat a visual studio solution but when I run it, I get the following error:

Error The command ""C:\Users\Bauwens\Desktop\uwp c#\Unity\Tools\AssemblyConverter.exe" -platform=uap -lock="C:\Users\Bauwens\Desktop\uwp c#\Drifty\project.lock.json" -bits=32 -configuration=Debug -removeDebuggableAttribute=False -path="." -path="C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Players\UAP\dotnet\ARM\Debug" "C:\Users\Bauwens\Desktop\uwp c#\Drifty\Assembly-CSharp.dll" "C:\Users\Bauwens\Desktop\uwp c#\Drifty\Assembly-CSharp-firstpass.dll" "C:\Users\Bauwens\Desktop\uwp c#\Drifty\UnityEngine.dll" "C:\Users\Bauwens\Desktop\uwp c#\Drifty\Facebook.Unity.Settings.dll" "C:\Users\Bauwens\Desktop\uwp c#\Drifty\Newtonsoft.Json.dll" "C:\Users\Bauwens\Desktop\uwp c#\Drifty\UnityEngine.Analytics.dll" "C:\Users\Bauwens\Desktop\uwp c#\Drifty\Rewired_Core.dll" "C:\Users\Bauwens\Desktop\uwp c#\Drifty\Microsoft.Data.Sqlite.dll" "C:\Users\Bauwens\Desktop\uwp c#\Drifty\UnityEngine.UI.dll" "C:\Users\Bauwens\Desktop\uwp c#\Drifty\GameSparks.Api.dll" "C:\Users\Bauwens\Desktop\uwp c#\Drifty\GameSparks.dll" "C:\Users\Bauwens\Desktop\uwp c#\Drifty\UnityEngine.Networking.dll" "C:\Users\Bauwens\Desktop\uwp c#\Drifty\MetroLog.dll" "C:\Users\Bauwens\Desktop\uwp c#\Drifty\HockeyAppPCL.dll" "C:\Users\Bauwens\Desktop\uwp c#\Drifty\BouncyCastle_GameSparks.dll" "C:\Users\Bauwens\Desktop\uwp c#\Drifty\Facebook.Unity.dll" "C:\Users\Bauwens\Desktop\uwp c#\Drifty\GameAnalytics.UWP.dll" "C:\Users\Bauwens\Desktop\uwp c#\Drifty\GameSparksRT.dll"" exited with code 1. Drifty C:\Users\Bauwens\Desktop\uwp c#\Drifty\Drifty.csproj line: 325

This is the code where the error pop’s up:

<Exec Command=""$(UnityWSAToolsDir)AssemblyConverter.exe" -platform=uap -lock="$(ProjectDir)project.lock.json" -bits=$(UnityBits) -configuration=$(Configuration) -removeDebuggableAttribute=$(RemoveDebuggableAttribute) -path="." -path="$(UnityWSAPlayerDir)Players\UAP\dotnet\$(PlatformTarget)\$(Configuration)" "$(ProjectDir)Assembly-CSharp.dll" "$(ProjectDir)Assembly-CSharp-firstpass.dll" "$(ProjectDir)UnityEngine.dll" "$(ProjectDir)Facebook.Unity.Settings.dll" "$(ProjectDir)Newtonsoft.Json.dll" "$(ProjectDir)UnityEngine.Analytics.dll" "$(ProjectDir)Rewired_Core.dll" "$(ProjectDir)Microsoft.Data.Sqlite.dll" "$(ProjectDir)UnityEngine.UI.dll" "$(ProjectDir)GameSparks.Api.dll" "$(ProjectDir)GameSparks.dll" "$(ProjectDir)UnityEngine.Networking.dll" "$(ProjectDir)MetroLog.dll" "$(ProjectDir)HockeyAppPCL.dll" "$(ProjectDir)BouncyCastle_GameSparks.dll" "$(ProjectDir)Facebook.Unity.dll" "$(ProjectDir)GameAnalytics.UWP.dll" "$(ProjectDir)GameSparksRT.dll"" /> <Message Importance="high" Text="AssemblyConverter done." />

Hi @Panda-Studio

In Unity player Settings, make sure that Compilation Overrides is set to “Use Net core” and Input Source is set to “Core Window” - that should sort you out.

If you have any other Qs, or need any assistance on the Gamesparks end you can get in touch via https://support.gamesparks.net/ where we can respond to you quickly and directly.

Clare