What I want: Test in-app purchase
What I’ve done to test it: I correctly set my identifier and I checked the Mac App Store Validation in the player settings. I didn’t check any configuration on the Build Settings. I got my unpacked .app file. Then I signed it using this documentation and I got my .pkg file. I installed it, deleted the .pkg file and verified my app and it was successfully verified.
Result: When I try to open my app a popup appears and says: " “My App” was purchased using the App Store on another computer. To use “My App” on this computer, sign in using the Apple ID and password used to purchase it." And every time I sign in, the popup asks my credentials again…
What else am I suppose to do to test my in-app purchase system? I can’t even open my app.
I am having exactly the same issue, following the same documentation you did.
Did you end up resolving it?
Sorry for the delay. I figured it out as a matter of fact. You need to create a sandbox account in app store connect. Then log in with that credentials and it should work
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Thank you for the reply, but that is exactly where it’s failing for me. I had even created a thread about this in particular
https://answers.unity.com/questions/1819695/cannot-install-mac-app-store-validation-enabled-pk.html
I cannot login with a Sandbox account.
Are you using CatalinaOS? Seems others are having the same issue. Are you running an Xcode project (as all Apple’s documentation assumes) or are you generating the .pkg file from Unity Editor?
Thank you so much for replying. Please help me get to the bottom of this.