If I use “PICO Unity Integration SDK” app shows black screen (without Unity splash image), but my test scripts are working (logs in Android logcat).
If I use “PICO Unity OpenXR Plugin” - I see my scene, but eye cameras in wrong places (bad 3D image) and helm movement does not affects on camera (is static).
I got my game running on pico neo 3 link and pico 4 using this:
Unity 2021.3.14
URP
Latest OpenXR (1.5? Not sure)
Pico OpenXR plugin (removed pico sdk)
Pico support and pico controller profile added under OpenXR - android
Vulkan, no graphics jobs
Hi, can you tell my if there are any modifications to apply to AndroidManifest ? My project is working on lot of VR headset, i’m porting it on Pico with OpenXR but it’s not starting.
I’m using Unity 2021.3.9.
Thanks.
Did you add the pico openxr plugin, enabled pico support and only have the pico controller profile on?
I build to pico without any custom manifest, so maybe try without it
Yes, I followed the quick start twice.
Ok i’ll try without custom manifest to see if this is the problem.
Do you know any sample project with Pico OpenXR please ? To compare configuration.
Thanks !
I can’t use “PICO Unity Integration SDK” package on PC - It’s unable to detect my Pico controllers, but It works fine on Android build (with default Manifest).
I am using “OpenXR PICO plugin” package on PC build, but need to set up:
“Project Settings / XR plug-in managment / Interaction profile” as “HTC Vive Controller” (dont work with PICO Profile)
In PicoLink utility set up “Controller mode” to “Compatibility” before start SteamVR.
Had the same issue, but it was because of a custom AndroidManifest, switching to the default one made it work for PICO 4, but PICO Neo 3 still doesn’t seem to work