I’ve imported a file from max by copying the file to the project assets folder.
I can see it in the project window. When I drag it into the scene, I can’t see anything.
2 Answers
2You have to export Max files as FBX files for them to be usable.
Thanks for your feedback.
The scene is in unity. I’ve dragged into the scene window. I can see all the objects in the Hierarchy window but not in the scene or game window.
I have tried scaling it but I still can see it. If I click on objects in the Hierarchy window the gismo appears to jump from object to object. The objects appear to be in Unity but I just can’t see them
Did you try to press "F" on the scene view with the object selected? Can you see at least the wireframe od your object?
– anon25366562You have double posted this question, see my answers here: http://answers.unity3d.com/questions/136915/cant-see-imported-max-file.html
– anon25366562
Do you have 3ds Max installed on that machine? Unity can't open .MAX files without it.
– runonthespotyour player needs a rigidbody for the trigger to work! but beside that everything should work fine! cursorlockstate.none means that your cursor can road around free. if it is set to locked and for example you have an fps controller with the rotation controlled by the mouse - locked means that your rotation will follow your mouse movements. in this case the cursor will always be in the middle of the screen.
– EXZ_EXZlike i said i tested it with your code. as long as your player has a collider (trigger) and a rigidbody attached and your object has a collider (collider) and the script attached it should work fine!
– EXZ_EXZ