when i add: GameObject > Create Other > GUI Texture
there is suppose to be a Unity Watermark
but i can’t see anything from my first person controller
why is that?
nummer31: May I ask what you mean by “see anything from my first person controller”?
Do you mean you can’t see it in your HUD?
You should see it in your game view… What does your GUITexture component look like? This is mine, created just as you indicated with GameObject > Create Other > GUI Texture:
http://unity3d.com/support/documentation/ScriptReference/GUITexture.html
http://unity3d.com/support/documentation/Components/class-GuiTexture.html
thanx for replying
yeah, my one has the same properties as ur screenshot shows of the Inspector panel
but when i switch to Game View i can’t see no Unity Watermark or any image i put instead
and yes i mean my HUD
is this suppose to happen ?
No.
I’m loggin’ off for the night. Might want to try this in a new clean project and see if it works. If it does, then start tracking down the differences.
Do you have GUILayer checked (on) in your camera?
I don’t know
How do I find it out ?
This is the link to the component:
http://unity3d.com/support/documentation/ScriptReference/GUILayer.html
You can find this by opening the scripting reference docs*:
And type in the desired component:
All that being said:
If you look at your camera, if you are using the default “main camera” or use
Game Object > Create Other > Camera:
You should see this:
You need to see both the GUILayer Component itself and that it is “enabled”.
If you DON’T see this Component, you need to add one:
Experiment with turning the “enabled” check box on and off.
*There are three main sections to the documentation: Scripting Reference, Manual and Reference!
thanx for the trouble of going through the screen shots
but it’s not working either
Can you go to skitch.com and get an account (or any other screen shot sharing solution) and grab some screenies of your set up? Including your camera and your GUIText?
The other option is to start with a new empty project and see if it works. If it does, then look for the difference.
thanx for link
here’s an empty project but still the same
camera:
http://i52.tinypic.com/23wjmea.jpg
GUITexture:
http://i53.tinypic.com/e0r0h2.jpg
Could it be off screen?
This should be set in the screen space where 0,0 is lower left and 1,1 is upper right.
With an x-value of 29+ this means the image in way out over there yonder in left field!
thanx that worked
i was following a tutorial and got lost i guess