Cant see other players, using Photon with Unity

So I am using Photon as a server for a small unity game, I am running tests right now. I used their little test demo with the cubes, and got multiple computers connected to me across the internet so that their were little cubes representing each player. After that I imported an environment mesh and lerpz from the unity tutorial. and it runs fine, and even says other people are in the room. But you can only see yourself and not any other lerpz. Any ideas on how everyone can spawn as a lerpz, and be visible to all the other players?

If you just added in meshes and scripts, the basic setup of the demo should be still ok. You could verify by printing out something in the EventAction() callback. Then you know that the events still get through.
The demo simply creates a game object per player and positions those on the grid. The position values sent are places in the grid, not those of the transforms. Maybe that is an issue?