Can't see shadows in Editor

Hi All,

I have a simple scence with couple of cubes and a sphere along side with 2 walls and 3 spot lights.

I don’t know why but I can’t see any shadows in the Scene Editor. In Game view everything looks great. I use Unity Pro and deffered lighting as rendering path. How can I see the shadows in Scence Editor?

Can u help me please?

Thank u in advance

I have the sun button to positive and the quality set to fantastic, but still can't see any shadows in the editor. I have tried for two days to get it to work but I am doing something wrong obviously, can't figure out what. Any Ideas?

@joqqy: Don't post an answer when you don't answer the question. I've converted your answer into a comment. Well, are you sure that you have a pro licence? Just in case you didn't noticed: <a href="http://docs.unity3d.com/Documentation/Manual/Shadows.html" rel="nofollow">Shadows are a pro feature</a> ;)

It was a distance issue, I had to increase it too see the shadow. So all is good now. Thanks :)

Yave same problem but when I Build a game it looks normaly.

4 Answers

4

You probably just forgot to click the “Scene Lighting” button at the top of the scene view, located at the sceneview-control-bar. (It’s the sun-symbol)

My munny is on bunny's solution

You probably need to edit the Quality settings:

Edit → Project Settings → Quality

Here you can set what quality the Editor should use, although I have to admit, I am not sure whether this is the Game window or the Scene - I have presumed both tbh.

It is both- changing the editor quality while the game is running makes noticeable differences!

I just encountered that problem and solved it with an alternative solution:

Sometimes you need to reduce the Far Clipping Plane in your Scene Camera settings (the small camera icon near the Guizmos menu in the Scene view.

Why: in the Scene view the Shadows cascades from your quality settings are stretched over the full view range of the camera, while in Game view it is bound by the max shadow distance set in quality settings (as of 2020.1).
So if you have a Scene Camera with far plane = 10’000, a Main Camera with far plane = 1’000, a shadow max distance = 200, and a Four Cascades shadow with 90% in the tier 3 cascade you will not see shadows in Scene view.

Bottom line: use the same camera distance for scene and game…

You also need to be careful not to be in isometric mode
It’s the small icon beneath the camera axes in the top left of the editor view
That’s caught me out a couple of times.