Cant see the shoot while running

Hello,

this time i want to make a little jump and run game for the iphone.

I can run with a character, with the CameraRelativeControl. I do a shot whith cloning the patrone prefab like made in Tutorial “Star Trooper”.

When the character is standing still everything is fine but when he`s running… i cant see the cloned shoot and also no trail of its self?

What can i do, here is my script:

var player : GameObject;
var patrone : GameObject;

function Update () {
	if (Input.GetMouseButtonDown (0))
	{
		
		var currentPlayerPos = player.transform.position;
		
		var position : Vector3 = new Vector3(currentPlayerPos.x, currentPlayerPos.y+0.5, currentPlayerPos.z);
		
		var thisPatrone : GameObject = Instantiate (patrone, position, Quaternion.identity) as GameObject;
		
		Physics.IgnoreCollision(thisPatrone.collider, collider);
		
		//Debug.Log(currentPlayerPos);
		
		thisPatrone.rigidbody.AddForce (transform.TransformDirection (Vector3.forward) * 100);
		
		
	}
}

OK its working… i made a fault with 2 buttons…this was the problem while shooting! The Buttons was one upon the other for testing without Unity Remote.
Then i installed Unity Remote and swich off one button… and its OK now.