This is a small part from an email that we got:
We’ve not heard any issues from other streamers, is there someone here who’s got an idea of how to fix this?
This is a small part from an email that we got:
We’ve not heard any issues from other streamers, is there someone here who’s got an idea of how to fix this?
Haven’t heard of dxtory, but all the main ones streamers use work 100% fine, so I wouldn’t worry about it. In any case, it’s actually dxtory’s job to get right, not Unity’s.
It probably isn’t working well with deferred, and you can’t expect an engine to change for a fringe app. Might even just be the user’s setup or the options he’s using.
No I haven’t heard of that one either before. I wasn’t expecting Unity to fix it, just wondering if someone else had the same issue but solved it.
Thank you for your response.
Does your game allow vwait / v blank? it could be it is capturing partial buffer contents or no buffer (in the case of temporary buffers used).