Can't select folder on Windows Build

Hi everybody, in my project I have this code:

private void SelectFolderAndGenerateDatabase()
    {
        selectedFolderPath = UnityEditor.EditorUtility.OpenFolderPanel("Seleziona Cartella", "", "");

        if (!string.IsNullOrEmpty(selectedFolderPath))
        {
            audioFilesInfo.Clear();
            string[] mp3Files = Directory.GetFiles(selectedFolderPath, "*.mp3", SearchOption.AllDirectories);

            foreach (string filePath in mp3Files)
            {
                TagLib.File tagFile = TagLib.File.Create(filePath);

                AudioFileInfo fileInfo = new AudioFileInfo();
                fileInfo.artist = tagFile.Tag.FirstPerformer;
                fileInfo.title = tagFile.Tag.Title;
                fileInfo.album = tagFile.Tag.Album;
                fileInfo.genre = tagFile.Tag.FirstGenre;
                fileInfo.year = (uint)tagFile.Tag.Year;
                fileInfo.duration = tagFile.Properties.Duration.ToString();
                fileInfo.filePath = filePath;
                fileInfo.played = false;
}

In unity editor I’m opening the folder to select without problems, but when I build my project for windows this is not working.
Could anyone please help me ?
I know I can’t user “EditorUtility” in build but I don’t know any solution for windows.

Thanks in advance

check these,

https://github.com/ruccho/UnityStandaloneFileBrowser

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