Can't select Light Probes

As the thread, i can’t select light probes with the mouse. What i can do is to use Select All command and Duplicate all but that’s just about it

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Hi there- can you ensure that you have manually activated the Light Probe editing mode? This is a new requirement for 2019.3, so that you don’t accidentally drop into light probe editing mode.

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O really? I can’t select light probes too, they just unselectable, no matter if this button on or off. 2019.3 alpha 7

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If you cannot select and edit Light Probes when “Edit Light Probes” is active, I recommend:

  1. Upgrade to latest Alpha
  2. If issue persists, file a bug report via “Help > Report a Bug”

Thanks!

Last alpha crash on my machine, thank you.

Ah, bummer. I know it’s the same answer, sorry, but if you can create a bug report for that too (from a working version, just enter the other version’s info etc), that will be the best way to notify the editor team :slight_smile: Thanks!

I am using this and it doesn’t work. I’ll just use .2 instead i guess.

Same issue for me… 2019.2 worked fine, but in 2019.3 I can’t see any probes when the object is selected, whether I’m in edit more or not.

I can still see the indicators for probes contributing light to a selected mesh.

Yeah from 2019.3 to 2020.1 probes can’t be selected. You can still work with them in code, but you cannot edit them. Some people are reporting that they don’t light objects properly either. There’s more posts in 2020.1 forum.

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helped me: reset the editor layout to any default layout.

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@hippocoder i’m currently having the same issue with 2018.4.9f1 . It wont allow me select individual probes, i need to select all and duplicate to have a chance to edit anything at all

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Some things to try:

  • delete library folder on a COPY of the project (time consuming but safe to try)

  • upgrade project to latest on a COPY of the project (time consuming but safe to try)

  • write a small component that lets you place probes where you want as an editor script (just a list of Vector3 points), then just .ToArray() and assign to https://docs.unity3d.com/ScriptReference/LightProbes-positions.html - basically roll your own. It’s a 30 min job, mostly doing UI for some position tool, but it will 100% sort your issues.

as @AntonioModer mentioned: Reset UI layout solve your problem.

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As suggested above, reseting the layout on 2018.4.8f1 solved the issue for me

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Reseting the layout did not help me in 2019.3. I went back to some 2018 version, deleted all the light probes except 1 in the group and created prefab using just 1 light probe.
Using that prefab was fine. However, now each had to be manipulated individually.

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This is still an issue with 2019.3.5f1.

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Seemed to be some combo of having gizmo 3d size set to zero.

Increasing gizmo size, and then resetting the editor layout to “Default” fixed it for me.

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Resetting the editor layout (but I was able to set it back to what I like) worked for me in 2019.3.3

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Resetting the layout fixed the problem for me.

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You can still run into this problem in the latest 2019.4-LTS version. If anyone is using more than one inspector window you need to click on “Edit Light Probes” on each of the inspectors.
Just a heads-up…

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