I can’t select objects by clicking on them in the scene view. I can still select them via hierarchy, but when selected they appear wireframed by a solid white line, and so are all other gizmos, like spot light cones, etc. Even the grid is turned to a solid white line. If I quit and re-open Unity, I can select objects but they are sill covered with the weird white wireframe. Anybody experienced this, or even figured a way out?
I found some trick , simply close tab of scene view by right click and add it again…
Seen this bug in Unity 5.1.3. Had to close the Scene view and then go to Window > Scene and open a new one.
There are 4 buttons on the top of Unity: [hand,arrows,circle-arrows,ray-arrows]
Select the arrows
I’ve got 3 suggestions:
- Close the scene tab with your right mouse button and reopen it again by going to the
Windows
→General
→Scene
tabs on the top part of Unity. - http://answers.unity.com/answers/557590/view.html (broken link)
- See the image of the hands and a line across the hand. Try to unclick that and then you can touch that object again.
6 years late and Brad-Newman’s solution close scene tab and reopen works - unity 2020.2.3.f1
I detect additional (Unity-2020-3-LTS.34) If you set in Scene “2D” in not select in you not set Gizmos Active.
Never had this problem, but try to reinstall Unity.
This guy got it:
I’ve seen this problem before, where the scene has components in it with [ExecuteInEditMode] active, and which are throwing exceptions.
If you have anything in the scene which is executing in editor mode, try disabling it and see if you still have the same problem.
Here’s my five cents.
I had the exact issue in Unity 5.2.2f1 / Windows 7 and ONLY when running unity in OpenGL mode (-force-opengl command line switch). I managed to pinpoint the problem to project quality settings (Edit-Project Settings-Quality). Turns out using too high Anti Aliasing setting somehow rendered all scene objects unselectable. I had the Fantastic quality (Anti Aliasing: 4x Multi Sampling) selected. Lowering AA to 2x Multi Sampling fixed the thing and I can select stuff in the scene view again. I was the only one in the dev team suffering from the problem. Go figure…
I realized that I had a canvas object that was pretty much blocking me from selecting anything “behind” it. If I toggled it off I could select objects in the scene view just fine. I’m sure there is a configuration or convention to avoid this, but for now I’m either going to just move my canvas, or toggle it off. Hope this helps other novice game devs.
For me, I had to create a new layer and put all the items I wanted on that layer. To do this click on your objects and select the layer in the top right and click “add layer…”. Then after creating a new layer select it for that object (s). Now they will be clickable.
try this also
This might be a little late to the show, but reset your layout. That worked for me. I tried to redock the scene view itself and it didn’t work, the move tool was already active so it wasn’t that, and none of the items had the ‘no select’ toggle on in the hierarchy.
just expand the sprite renderer option in the inspector panel. it is a bug. if the sprite renderer option is collapsed then you can’t move that object by selecting it and dragging in the scene view.