Y tilt usually is very small <0.1f. I want to set it to 0.

```
public void OnObjectSpawn()
{
speed = GetComponent'<'Missile'>'().speed;
if (transform.rotation.y != 0)
{
transform.rotation = Quaternion.Euler(transform.rotation.x, 0, transform.rotation.z);
}
speedV3 = speed * transform.forward + shipSpeed;
}
```

What am I doing wrong? SpeedV3 just goes up by Z axis after script runs and sometimes a little ±X or ±Y. e.g. [0, 2.212974e-07, 75].

If i set:

```
transform.rotation = Quaternion.Euler(transform.rotation.eulerAngles.x, transform.rotation.eulerAngles.y, transform.rotation.eulerAngles.z);
```

- everything is fine. But if i set:

```
transform.rotation = Quaternion.Euler(transform.rotation.eulerAngles.x, 0, transform.rotation.eulerAngles.z);
```

- it brokes.