So I was converting my project to 2019 and I noticed my legacy animations stopped working.
The thing is that animation clips now have new naming? For example instead of “DogRun” it’s now “ArmatureMale|DogRun”
The problem is that in my workflow I have both the male and female rigs and models in one Blender file. This way I can make one set of animations and use it for both genders. The armatures are fully similar except for some minor proportional adjustments.
This worked fine in previous Unity versions but now things get messed up. I can even see that Unity imports the animations double as in “ArmatureMale|DogRun” and “ArmatureFemale|DogRun”. I was able to fix this by renaming the clip in the import settings to the normal “DogRun” and use the ArmatureFemale for example.
Problem is that Unity also renamed the armature bones as in the Male Armature naming is still the same but the female bone names have " 1" behind each bone. Now the animations don’t work any longer.
Anyone knows how I can fix this?