Like the title says. Anyone have any helpful tips on how to fix?
Getting this in the log:
Library\PackageCache\com.unity.shadergraph@12.1.6\Editor\Generation\Targets\BuiltIn\Editor\ShaderGUI\BaseShaderGUI.cs(212,34): error CS0103: The name ‘MaterialAccess’ does not exist in the current context
Library\PackageCache\com.unity.visualeffectgraph@12.1.6\Runtime\Utilities\Playables\VisualEffectActivation\VisualEffectActivationTrack.cs(14,31): error CS0246: The type or namespace name ‘VisualEffectActivationMixerBehaviour’ could not be found (are you missing a using directive or an assembly reference?)
I have a similar problem when going from 2020 LTS to 2021
Library\PackageCache\com.unity.visualeffectgraph@12.1.6\Runtime\Utilities\Playables\VisualEffectActivation\VisualEffectActivationTrack.cs(14,31): error CS0246: The type or namespace name ‘VisualEffectActivationMixerBehaviour’ could not be found (are you missing a using directive or an assembly reference?)
Library\PackageCache\com.unity.shadergraph@12.1.6\Editor\Generation\Targets\BuiltIn\Editor\ShaderGUI\MaterialAssemblyReference\RawRenderQueue.cs(12,24): error CS1061: ‘Material’ does not contain a definition for ‘rawRenderQueue’ and no accessible extension method ‘rawRenderQueue’ accepting a first argument of type ‘Material’ could be found (are you missing a using directive or an assembly reference?)
I’m getting the same 2 errors (Unity 2022.1.21f1 with URP on a new project and on project upgrades)
I tried re-installing Unity with no luck.
What files do you have to delete?
I also join that club… on my mac all is fine, on my windows nop. The package cache of shadergraph and visualeffectgraph 13.1.8 are missing some meta files, some .cs files and assembly definitions.
Tried to wipe the whole unity package manager cache folder, project library folder, etc. I cant get it resolved.
When I copy the mac files in, it works until Unity detects “Changes” in the package cache and finally deletes them just to get the errors again
Also for me Unity 2021.3.21f1, I upgraded the project on the mac, put it into SCM, and now I have the mess here
Same here. I would not recommend installing 2022.1.21f without having a proper backup of your project. Waste half a day restoring my project to 2022.1.20f.
I too had this issue booting up 2022.1 yesterday to upgrade an older project when I was faced by this same error (URP though). I tried all the usual suspects like deleting package manager cache and re-installing editor after cleaning up all cache files under AppData - but the problem persists.
and you wonder since 2 week and this show-stopper problem is there, and no unity actions or replies to this at all.
Unity is becoming hell to deal with in last few years.
Please, kick this CEO, enough is enough. I don’t want to see a good application destroyed because of stupidity of management politics and greediness.
I re-installed windows (clean install) for a separate issue so was curious to see if problem persisted. It still did. I also tried doing these steps (I had no .idea file though but a .vscode one so I removed that). But still exact same issue about shadergraph still persists. Seems no way of working on the project unless someone from has any other ideas.
Edit: Oh I can’t even create a new core template in URP either that’s a bummer