I recently made a rowboat mesh in Pro builder by cutting off a few of the cylinder’s faces. But now, certain camera angles disable sides of my new rowboat. How do I fix this? I tried occlusion/culling settings and other suggested remedies, but nothing is working.
Check the mesh boundaries. It may help to visualize it with gizmos for example. When a mesh has incorrect or zero bounds the mesh will only be visible when its pivot point is in the camera frustum.
On the MeshFilter double-click the mesh reference to bring up its details in the inspector, including info about the mesh bounds.
It seems like the camera only shows the mesh’s outside, because when viewing from certain angles, the inward-facing sections of the mesh are invisible.
Here is an example of a simple cylinder that has only half of its faces.
To be clear, there are supposed to be faces on the other side of the object, but they are invisible.
I am not able to use your steps as I do not have blender. This prefab was made in unity with Probuilder by removing half of a cylinder’s faces (as I said above). Are there any fixes in Unity?