I’m following a tutorial and one of the early steps is to switch on auto generate lighting but on my computer this option is greyed out and clicking on it doesn’t do anything.
The player object was evenly lit so at first I just ignored this. But now I’ve reached the stage of implementing a game over function. When I restart the level by getting the scene manager to reload the scene, if this was triggered by the player falling off the platform the lighting on the player model gets a lot lower and it stays like this after all restarts. Triggering the reload by hitting an enemy on the platform doesn’t do this.
Does anyone know why how I can activate auto generate lighting? If I can’t do this can I stop the lighting changing after a reload?
I got the answer this this in Answers forum. If anyone here is interested, in the latest versions of Unity you have to create a scene lighting settings object. You do this by clicking on the “New Light Settings” button at the top of Window → Rendering → Lighting → Scene. After you do that, auto generate lighting and a lot of other options are enabled.
Hello, I did the New Lighting Settings and could click on Auto Generate, but it stay al 99% (Finalizong bake…) all the time…Is 5 minute too little? Should I wait for more time? I¨m using Unity 2020.3.28F
Caroline could you by any chance help me with this? Im watching a series (How to make a video game) on brakeys’ channel on YouTube and I stuck on this problem with the lighting. It would be much easier for you to understand what I’m saying if you check the eighth video in this series (how to make a game > game over) and go to the time 8:55!! I would absolutely appreciate your time and effort to help me!!! I can’t find how to fix it and I have already tried the solutions above but it doesn’t work. Please give it a try and inform me if you find anything. Thanks!