Can't Switch Platform to Mac on 2019 LTS


I’m unable to switch from Windows to Mac in Build settings. This is what happened:

  1. Attempt 1: It started importing the assets. This took a very long time and crashed. I didn’t see an error message.
  2. Attempt 2: It kept hanging at any .compute shader. These seem to not be used, so I removed them. I’m using an older version of the post processing stack, which gives better visual results.
  3. Attempt 3: Now, nothing happens. The scene becomes non-responsive - there’s no bar to show progress.

Any ideas? Thanks!

There were some errors in the editor log from a build relating to Text Mesh Pro. I removed it, switched to Linux, and after fixing build errors, created a build and switched back to Mac.