Can't teleport on the X axis

Good… time period that you’re in.
I have an issue, I’m trying to make my character teleport in different directions, I’m able to teleport up and down just fine, but I have no idea how to teleport on the X axis. Please help,
here’s my script

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Teleport : MonoBehaviour{

  public float Yincrement;
  public float Xincrement;
  private Vector2 targetPos;


  private void Update()
  {
    if (Input.GetKeyDown(KeyCode.UpArrow)) {
        targetPos = new Vector2(transform.position.x, transform.position.y + Yincrement);
        transform.position = targetPos;
    }
    else if (Input.GetKeyDown(KeyCode.DownArrow)) {
        targetPos = new Vector2(transform.position.x, transform.position.y - Yincrement);
        transform.position = targetPos;

          if (Input.GetKeyDown(KeyCode.RightArrow)) {
        targetPos = new Vector2(transform.position.y, transform.position.x + Xincrement);
        transform.position = targetPos;
    }
    else if (Input.GetKeyDown(KeyCode.LeftArrow)) {
        targetPos = new Vector2(transform.position.y, transform.position.x - Xincrement);
        transform.position = targetPos;
      }
  }

}

}

You did the Y axis correctly

targetPos = new Vector2(transform.position.x, transform.position.y + Yincrement);

But you then swapped them around for the X axis

targetPos = new Vector2(transform.position.y, transform.position.x + Xincrement);

Vector2 is a struct that takes (X value, Y value) so it needs to be

targetPos = new Vector2(transform.position.x + Xincrement, transform.position.y);

THANK YOU SO MUCH!
Also, I had to remove the X intercerpt script from the Y one and make two separate scripts.