I have seemed to accidentally trigger a slow mo effect on all my scenes. In the bootcamp completed project, everything is about 0.5% slower as well as everything else. Does anyone else have this problem?
Try putting this as a script in the game:
function Update ()
Time.timeScale = 1;
Just attach the script to some GameObject that won’t be destroyed, like the main camera.
If that solves the problem, it means that somewhere in some other script you are telling
Time.timeScale to equal probably 0.5.