Can't use blendshape with vertex displacement animation?

I’ve been following sample project but hit the block here
without ecs, the FlagDisplacement will plug into vertex position
but with requirement of Compute Deformation node, I can’t stack the result

Hi, please file a bug through “Help > Report a bug…”. There could be something wrong with the Compute Deformation node or Shader Graph validation. Alternatively, you could try a different version of Shader Graph (combined with editor and other packages) and see if that resolves the issue.