Can't use due to data limitations

Unity Cloud Save looked interesting, but it’s a non-starter for us due to the 200 slot limitation. Our game has hundreds of levels, and each level can have a save.

Why is this limit in place, when the pricing is based on storage and read/write frequency? By having a limit you force developers to either deal with that limit or pass on the product. Take a look at Steam Cloud Save, which doesn’t have file count limits.

We understand this is a limitation currently with cloud save but what you could do for now is batch up the save data for multiple levels. As an example, the first ten levels can go into slot 1, the next 10 in slot 2 and so forth. This will allow you to keep track of your player’s save data while also reducing the number of keys you are using