Can't use rendering layers on HDRP on Unity 6

Hi! I am trying to switch from URP to HDRP in Unity 6000.0.21f1, and everything seems fine except the rendering layers not working at all.

In the project settings the HDRP Global Settings under “Graphics” are missing on the left side, and the “H: Rendering Layer Settings” shows this weird warning “This IRenderPipelineGraphicsSettings has no visible children. Consider using HideInInspector if you want to completely hide this setting”. Google is not giving any results for that warning message at all. Trying the sample HDRP Template as a new project also results in the same.

Any clues on how to get the rendering layers to work properly and the settings to appear on the left under graphics? (if that’s still expected to happen in Unity 6)

The HDRP Wizard shows everything is fine

Ok, seems like that warning was showing because I had “Developer Mode” active in the editor. Disabling Developer Mode got rid of it, but I also can’t see most of those “H: Something” sections anymore. Will try to see now if the rendering layers actually work or not.