Can't use the PBR shader graph unless I'm in the HDRP

Okay, so I want to experiment with shader graph. The tutorials I’ve seen utilized the PBR master node and it seems to just be a lot easier to work with than the other master nodes, but if I start a URP project and create a new shader graph, it says the master node is “not supported by this render pipeline”. So after digging around for an answer online, I found out that apparently you have to import the LWRP to support the PBR master node. I could easily be wrong, but it’s what most of the things I saw said.

So I imported the LW pipeline in my project, but then I couldn’t create a new LWRP asset. I looked it up, and the answer is because URP replaced LWRP.

Am I just supposed to believe that I can’t use shader graph with the PBR master node in URP?

Have you made sure that you’ve assigned a Universal Render Pipeline Asset in the Graphics Settings of your project?

https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@9.0/manual/configuring-universalrp-for-use.html

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Turns out I had applied it in the Quality section but not the Graphics section. Thank you.