1>------ Build started: Project: Sisus.Attributes, Configuration: Debug Any CPU ------
2>------ Build started: Project: Sisus.FastReflection, Configuration: Debug Any CPU ------
3>------ Build started: Project: Ninja.WebSockets, Configuration: Debug Any CPU ------
4>------ Build started: Project: Sisus.WebView, Configuration: Debug Any CPU ------
5>------ Build started: Project: Mirror.CompilerSymbols, Configuration: Debug Any CPU ------
6>------ Build started: Project: UIWidgets, Configuration: Debug Any CPU ------
7>------ Build started: Project: ForieroEngine, Configuration: Debug Any CPU ------
8>------ Build started: Project: Animancer, Configuration: Debug Any CPU ------
9>------ Build started: Project: Weaver.AssetLists, Configuration: Debug Any CPU ------
10>------ Build started: Project: Animancer.FSM, Configuration: Debug Any CPU ------
11>------ Build started: Project: InputSystem.Samples.Visualizers, Configuration: Debug Any CPU ------
12>------ Build started: Project: Maintainer.Editor, Configuration: Debug Any CPU ------
13>------ Build started: Project: Mirror.Weaver, Configuration: Debug Any CPU ------
14>------ Build started: Project: Sirenix.OdinInspector.CompatibilityLayer.Editor, Configuration: Debug Any CPU ------
15>------ Build started: Project: Sirenix.OdinInspector.CompatibilityLayer, Configuration: Debug Any CPU ------
1> Sisus.Attributes → C:\Projects\Unity\TM\Temp\bin\Debug\Sisus.Attributes.dll
4> Sisus.WebView → C:\Projects\Unity\TM\Temp\bin\Debug\Sisus.WebView.dll
3> Ninja.WebSockets → C:\Projects\Unity\TM\Temp\bin\Debug\Ninja.WebSockets.dll
5> Mirror.CompilerSymbols → C:\Projects\Unity\TM\Temp\bin\Debug\Mirror.CompilerSymbols.dll
16>------ Build started: Project: Mirror, Configuration: Debug Any CPU ------
2>C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Current\Bin\Microsoft.Common.CurrentVersion.targets(4384,5): warning MSB3026: Could not copy “C:\Program Files\Unity\Hub\Editor\2020.1.0a22\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.xml” to “Temp\bin\Debug\UnityEngine.WindModule.xml”. Beginning retry 1 in 1000ms. The process cannot access the file ‘Temp\bin\Debug\UnityEngine.WindModule.xml’ because it is being used by another process.
2> Sisus.FastReflection → C:\Projects\Unity\TM\Temp\bin\Debug\Sisus.FastReflection.dll
17>------ Build started: Project: PowerInspector.Runtime, Configuration: Debug Any CPU ------
7> ForieroEngine → C:\Projects\Unity\TM\Temp\bin\Debug\ForieroEngine.dll
9> Weaver.AssetLists → C:\Projects\Unity\TM\Temp\bin\Debug\Weaver.AssetLists.dll
12> Maintainer.Editor → C:\Projects\Unity\TM\Temp\bin\Debug\Maintainer.Editor.dll
8> Animancer → C:\Projects\Unity\TM\Temp\bin\Debug\Animancer.dll
15> Sirenix.OdinInspector.CompatibilityLayer → C:\Projects\Unity\TM\Temp\bin\Debug\Sirenix.OdinInspector.CompatibilityLayer.dll
14> Sirenix.OdinInspector.CompatibilityLayer.Editor → C:\Projects\Unity\TM\Temp\bin\Debug\Sirenix.OdinInspector.CompatibilityLayer.Editor.dll
6> UIWidgets → C:\Projects\Unity\TM\Temp\bin\Debug\UIWidgets.dll
11> InputSystem.Samples.Visualizers → C:\Projects\Unity\TM\Temp\bin\Debug\InputSystem.Samples.Visualizers.dll
18>------ Build started: Project: UIWidgets.Editor, Configuration: Debug Any CPU ------
19>------ Build started: Project: UIWidgets.Examples, Configuration: Debug Any CPU ------
20>------ Build started: Project: Weaver.Examples, Configuration: Debug Any CPU ------
21>------ Build started: Project: UIWidgets.Styles.Editor, Configuration: Debug Any CPU ------
22>------ Build started: Project: ForieroEditor, Configuration: Debug Any CPU ------
13> Mirror.Weaver → C:\Projects\Unity\TM\Temp\bin\Debug\Mirror.Weaver.dll
10>C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Current\Bin\Microsoft.Common.CurrentVersion.targets(4384,5): warning MSB3026: Could not copy “C:/Program Files/Unity/Hub/Editor/2020.1.0a22/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Timer.dll” to “Temp\bin\Debug\System.Threading.Timer.dll”. Beginning retry 1 in 1000ms. The process cannot access the file ‘Temp\bin\Debug\System.Threading.Timer.dll’ because it is being used by another process.
10> Animancer.FSM → C:\Projects\Unity\TM\Temp\bin\Debug\Animancer.FSM.dll
23>------ Build started: Project: Animancer.Examples, Configuration: Debug Any CPU ------
16>C:\Projects\Unity\TM\Assets\Mirror\Runtime\NetworkIdentity.cs(456,35,456,93): warning CS0618: ‘PrefabStage.prefabAssetPath’ is obsolete: ‘prefabAssetPath has been deprecated. Use assetPath instead.’
16> Mirror → C:\Projects\Unity\TM\Temp\bin\Debug\Mirror.dll
24>------ Build started: Project: Mirror.Components, Configuration: Debug Any CPU ------
25>------ Build started: Project: Mirror.Authenticators, Configuration: Debug Any CPU ------
26>------ Build started: Project: Mirror.Editor, Configuration: Debug Any CPU ------
18> UIWidgets.Editor → C:\Projects\Unity\TM\Temp\bin\Debug\UIWidgets.Editor.dll
25> Mirror.Authenticators → C:\Projects\Unity\TM\Temp\bin\Debug\Mirror.Authenticators.dll
24> Mirror.Components → C:\Projects\Unity\TM\Temp\bin\Debug\Mirror.Components.dll
27>------ Build started: Project: Mirror.Examples, Configuration: Debug Any CPU ------
26> Mirror.Editor → C:\Projects\Unity\TM\Temp\bin\Debug\Mirror.Editor.dll
17> PowerInspector.Runtime → C:\Projects\Unity\TM\Temp\bin\Debug\PowerInspector.Runtime.dll
20> Weaver.Examples → C:\Projects\Unity\TM\Temp\bin\Debug\Weaver.Examples.dll
21> UIWidgets.Styles.Editor → C:\Projects\Unity\TM\Temp\bin\Debug\UIWidgets.Styles.Editor.dll
28>------ Build started: Project: PowerInspector.Editor, Configuration: Debug Any CPU ------
29>------ Build started: Project: Sisus.CreateScriptWizard, Configuration: Debug Any CPU ------
19> UIWidgets.Examples → C:\Projects\Unity\TM\Temp\bin\Debug\UIWidgets.Examples.dll
30>------ Build started: Project: UIWidgets.Examples.Editor, Configuration: Debug Any CPU ------
23> Animancer.Examples → C:\Projects\Unity\TM\Temp\bin\Debug\Animancer.Examples.dll
22> ForieroEditor → C:\Projects\Unity\TM\Temp\bin\Debug\ForieroEditor.dll
31>------ Build started: Project: HardLinks, Configuration: Debug Any CPU ------
27> Mirror.Examples → C:\Projects\Unity\TM\Temp\bin\Debug\Mirror.Examples.dll
30> UIWidgets.Examples.Editor → C:\Projects\Unity\TM\Temp\bin\Debug\UIWidgets.Examples.Editor.dll
31> HardLinks → C:\Projects\Unity\TM\Temp\bin\Debug\HardLinks.dll
29> Sisus.CreateScriptWizard → C:\Projects\Unity\TM\Temp\bin\Debug\Sisus.CreateScriptWizard.dll
28> PowerInspector.Editor → C:\Projects\Unity\TM\Temp\bin\Debug\PowerInspector.Editor.dll
32>------ Build started: Project: PowerInspector.Demo, Configuration: Debug Any CPU ------
32> PowerInspector.Demo → C:\Projects\Unity\TM\Temp\bin\Debug\PowerInspector.Demo.dll
33>------ Build started: Project: PowerInspector.Demo.Drawers, Configuration: Debug Any CPU ------
33> PowerInspector.Demo.Drawers → C:\Projects\Unity\TM\Temp\bin\Debug\PowerInspector.Demo.Drawers.dll
34>------ Build started: Project: Assembly-CSharp-firstpass, Configuration: Debug Any CPU ------
34> Assembly-CSharp-firstpass → C:\Projects\Unity\TM\Temp\bin\Debug\Assembly-CSharp-firstpass.dll
35>------ Build started: Project: Assembly-CSharp, Configuration: Debug Any CPU ------
35>C:\Projects\Unity\TM\Assets\K.net\ThirdParty\UI-extensions\Scripts\Effects\UIParticleSystem.cs(375,14,375,23): warning CS0114: ‘UIParticleSystem.OnDestroy()’ hides inherited member ‘Graphic.OnDestroy()’. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
35>C:\Projects\Unity\TM\Assets\K.net\ThirdParty\UI-extensions\Scripts\Utilities\ExtensionsToggle.cs(93,30,93,75): warning CS0618: ‘PrefabUtility.GetPrefabType(Object)’ is obsolete: ‘Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.’
35>C:\Projects\Unity\TM\Assets\K.net\ThirdParty\UI-extensions\Scripts\Utilities\ExtensionsToggle.cs(94,31,94,53): warning CS0618: ‘PrefabType’ is obsolete: ‘PrefabType no longer tells everything about Prefab instance.’
35>C:\Projects\Unity\TM\Assets\K.net\ThirdParty\Scripts\FlyCamera.cs(54,19,54,20): warning CS0219: The variable ‘f’ is assigned but its value is never used
35>C:\Projects\Unity\TM\Assets\TM\VoxelPlay\VoxelPlayerMain.cs(125,13,125,15): warning CS0162: Unreachable code detected
35>C:\Projects\Unity\TM\Assets\K.net\ThirdParty\UI-extensions\Scripts\Controls\BoxSlider.cs(142,30,142,75): warning CS0618: ‘PrefabUtility.GetPrefabType(Object)’ is obsolete: ‘Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.’
35>C:\Projects\Unity\TM\Assets\K.net\ThirdParty\UI-extensions\Scripts\Controls\BoxSlider.cs(143,31,143,53): warning CS0618: ‘PrefabType’ is obsolete: ‘PrefabType no longer tells everything about Prefab instance.’
35>C:\Projects\Unity\TM\Assets\K.net\ThirdParty\UI-extensions\Scripts\Controls\TextPic.cs(122,17,122,62): warning CS0618: ‘PrefabUtility.GetPrefabType(Object)’ is obsolete: ‘Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.’
35>C:\Projects\Unity\TM\Assets\K.net\ThirdParty\UI-extensions\Scripts\Controls\TextPic.cs(122,66,122,88): warning CS0618: ‘PrefabType’ is obsolete: ‘PrefabType no longer tells everything about Prefab instance.’
35>C:\Projects\Unity\TM\Assets\YGS Low Poly Hand Painted Rat\RatAnimator.cs(7,28,7,32): warning CS0649: Field ‘RatAnimator.anim’ is never assigned to, and will always have its default value null
35>C:\Projects\Unity\TM\Assets\K.net\ThirdParty\UI-extensions\Scripts\Controls\ColorPicker\ColorPickerControl.cs(36,14,36,25): warning CS0649: Field ‘ColorPickerControl.alphaSlider’ is never assigned to, and will always have its default value null
35>C:\Projects\Unity\TM\Assets\K.net\KConsoleGUI\Scripts\KconsoleGUI.cs(133,21,133,30): warning CS0414: The field ‘KconsoleGUI._startCut’ is assigned but its value is never used
35>C:\Projects\Unity\TM\Assets\K.net\KDebug\Scripts\ContentSizeFitter2.cs(21,23,21,39): warning CS0414: The field ‘ContentSizeFitter2.prevWidthAverage’ is assigned but its value is never used
35>C:\Projects\Unity\TM\Assets\Psychose Interactive\NGSS\Scripts\NGSS_Directional.cs(111,18,111,42): warning CS0414: The field ‘NGSS_Directional.GLOBAL_SETTINGS_OVERRIDE’ is assigned but its value is never used
35>C:\Projects\Unity\TM\Assets\Psychose Interactive\NGSS\Scripts\NGSS_Directional.cs(125,19,125,46): warning CS0414: The field ‘NGSS_Directional.GLOBAL_CASCADES_SPLIT_VALUE’ is assigned but its value is never used
35>C:\Projects\Unity\TM\Assets\TM\VoxelPlay\VoxelPlayerMain.cs(37,18,37,32): warning CS0414: The field ‘VoxelPlayerMain._showGridLines’ is assigned but its value is never used
35>C:\Projects\Unity\TM\Assets\TM\VoxelPlay\VoxelPlayerMain.cs(36,18,36,33): warning CS0414: The field ‘VoxelPlayerMain._ctrlDownBefore’ is assigned but its value is never used
35>C:\Projects\Unity\TM\Assets\K.net\KDebug\Scripts\ContentSizeFitter2.cs(24,21,24,35): warning CS0414: The field ‘ContentSizeFitter2.prevWidthIndex’ is assigned but its value is never used
35>C:\Projects\Unity\TM\Assets\Psychose Interactive\NGSS\Scripts\NGSS_Directional.cs(114,30,114,55): warning CS0414: The field ‘NGSS_Directional.GLOBAL_SHADOWS_PROJECTION’ is assigned but its value is never used
35>C:\Projects\Unity\TM\Assets\K.net\KDebug\Scripts\ContentSizeFitter2.cs(22,23,22,37): warning CS0414: The field ‘ContentSizeFitter2.prevWidthTotal’ is assigned but its value is never used
35> Assembly-CSharp → C:\Projects\Unity\TM\Temp\bin\Debug\Assembly-CSharp.dll
========== Build: 35 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========