Cant use xcode 11 on unity cloud build

  1. If I use old certificate (ios distribution), it says:
  • Provisioning profile doesn’t support the In-App Purchase capability
    My games do not have any IAP, and ‘automatically add capabilities’ checkbox turned off. Everything builds fine with xcode 10.
  1. If I use new certificate (apple distribution), its not possible to upload them to cloud buid
  • when I try uploading new provisioning profile and p12 generated with new certificate, cloud build says:
    5345268--539622--upload_2020-1-7_13-1-2.png
    But I can do the same just fine with old provisioning profile and old p12 generated from old certificate.

Anybody? Can anybody use xcode 11 on cloud builds?