We’ve been developing a game for all mobile devices but it only hangs in W10 phones, specifically Lumia 920 which is our internal device but friends have had issues too. What we’ve noticed is that Windows phones are the first to hang if you throw at them an expensive calculation like loading a lot of assets at once or calculating a lot of things in the cpu etc.
Is there a way to increase how much a windows phone can take? ( we’re using .Net not IL2CPP ) This is on Master builds on a universal W10 phone
I think you guys may be running into similar issues like I have had.
Does Windows 10 run ok on your 920? not just running your game but navigating other apps, locking/unlocking the phone, taking photos etc. As it stands now the 920 is not a supported phone for the windows 10 insider builds (same as my 925).
My 925 didn’t run Windows 10 very well at all!
The next issue may be around the processor on the phone. The 920 is a dual core. I have been experiencing hangs / crashes / freezers on my 925 which is also has a dual core. There has been a long running thread on this (see below) the outcome of which seems to be related to single and dual core devices. Hopefully a fix should be in place by the end of August.
I have also tried my game on a Lumia 950 with Windows 10 official build (not insider preview) The phone has a quad core processor and the game runs fine
For the future I think I will only be supporting Windows 10 via UWP. Even the new official lower spec win 10 phones tend to have quad core processors.
of course all of this information doesn’t solve your problem right now, just maybe gives you a heads up in what direction to take next!
Hey @matt33315 I read your post before I started this one, I understand yours gets random freezes which is also similar to what happens to mine but my main problem is that the game crashes the moment I push the phone a bit more. I have an A* algorithm in which I optimized and it works better now as well as some texture loading details. But it’s ridiculous, Lumia 920 is supposedly better than iPhone 5S where it runs flawlessly it never crashes
@matt33315 have you tried a Lumia 430? It’s supposed to be much worse than Lumia 920 but is it possible that just because Microsoft decided to allow W10 to it that it’ll run much better there?
No I have not. Looking at the specs of that phone it also has the dual core processor so it would be interesting to see how well it holds up. Have you guys tried it?
I don’t think I’ve seen any application crashes that happened due to devices being loaded too much. That can happen if you run out of memory, but anything else usually indicates a bug in the code somewhere.
Do you have a stacktrace for the crash/hang you’re experiencing?